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An Unknown Presence

ROLE

Producer and UI Programmer/Artist

DESCRIPTION

Trapped in a time anomaly, the local radio station travels along the pulse of the universe. Each frequency a different moment in time. An unlucky security guard stumbles upon this singularity, not knowing where he is... or when he is. But something is after him, and they don't like him messing around the timelines.

YEAR

2023

GENRE

Time Travel Stealth

PLATFORM

Steam (TBA)

My Contribution

ROLE

Producer and UI Programmer/Artist

RESPONSIBILITIES

Producer Role:

  • Created and led milestone PowerPoint presentations which discussed the milestone’s team retrospective, accomplishments, difficulties, as well as the plans for the next milestone.

  • Organized and led weekly team meetings. Discussed team scope, individual member updates, and upcoming milestone requirements.

  • Organized intermittent design meetings for planning the game’s theme, setting, game play, mechanics, UI, art, and audio.

  • Handled the organization of all team documents during each milestone. Running tests and checklists before each submission. Personally checked off all required documentation and finalized all submission material.

  • Created 7 milestone production plans throughout the year-long project. Stemming from 1on1 meetings with each team member to discuss their work and future plans. These plans included a 4-6 week plan that listed each member's tasks throughout each week.

Fan-tazem Production Plan.JPG

UI Design and Programming

RESPONSIBILITIES

UI Designer, Artist, Programmer:

  • Hand-made all UI art and animations in Adobe After Effects.

  • Implemented all UI and HUD widget systems for game.

  • Implemented all menus, game screens, and credit scene functionality in the game.

  • Created custom art for all menus, buttons, and backgrounds.

  • Implemented UI key tracker which lists how many keys have been found in the level, as well as which color the key was. Created custom animated UI art for the key tracker.

  • Implemented health and stamina bars which auto updates on player choices. Created custom art for status bars.

Fantazem-Win64-Shipping 2023-10-25 16-56-17-830-mp4 Comp 3.gif

UI ART

RADIO DIAL UI

DESCRIPTION

  • Created custom radio dial UI animation which signified the player’s current timeline. Animates when the player would toggle timeline jumping.

  • Created glitch effect which blurs the entire screen into static as the player jumps timelines. Implemented functionality to trigger on button press, pausing all player controller functionality until the animation finished playing.

ALERT BAR TEXT UI

Fantazem-Win64-Shipping 2023-10-25 17-18-46-854-mp4 Comp 1.gif

DESCRIPTION

  • Implemented a scrolling alert text box that sends the player messages throughout the game. Has a customizable input text which takes any given message and converts it into a scroll text which stays contained in the UI box.

  • Created custom layered-animated UI to contain the text message originating in Unreal engine.

RADIO SIGNAL UI

Radio Signal.gif

DESCRIPTION

  • Created radio signal animation that fills from 0 to 100. Its fill meter is determined by how close an enemy is.

  • Implemented functionality by finding the closest enemy within a 5m radius, calculating their distance to the player, and turning that distance into a ratio from 0-100.

BATTERY POWER UI

DESCRIPTION

  • Implemented UI battery functionality that tracks the progress of all powered-on fuse boxes in the level.

  • Automatically updates itself determined by the levels existing boxes vs powered on boxes. Created custom animated UI art.

GAMEPLAY

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